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In a recent update to its Kickstarter backers, Camouflaj detailed its plans for the series in the future. The game looks a treat, has innovative touch-centric controls, a deep lore with plenty to discover and just plain fun gameplay.Īfter its bow on iOS in 2013, République came to Android in 2014, PC and Mac in 2015 and, alongside the fifth and final episode, PS4 in early 2016 in both retail and downloadable forms.
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Finding clues, upgrading equipment, eavesdropping and slowly unravelling the mystery around this place also feature heavily.
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She pleads for you to help her escape, and by viewing the world through security cameras you’re able to guide her past threats and around the maze-like facility. You play as yourself, an individual who has hacked into this society and managed to get in touch with Hope. The game stars a young girl called Hope, held against her will in a dystopian, totalitarian society called Metamorphosis. It was one of the first indies we can remember that tried to really push into that polished, full gaming experience that has now become standard. In fact, the developer’s founder, Ryan Payton, worked on the MGS series for some ten years – as well as Halo – and that blockbuster mentality transitions to the game. Broken into five episodes, the first of which released on iOS devices in late 2013, it’s heavily inspired by the likes of BioShock and Metal Gear Solid. One of our favourite ever indie games is République. Indie developer Camouflaj is keen to bring its episodic, dystopian stealth adventure to the Nintendo Switch.
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