smashvilla.blogg.se

Renderman vs mental ray
Renderman vs mental ray




renderman vs mental ray

renderman vs mental ray

These differences means nothing if you really are interested in investing/building pipeline/using one of them You should also look toward Air, RenderDoc or others RenderMan compiland engines if mantra doesnt satisfy your needs. I guess the reason for this post is that I just want to confirm it is indeed possible to seamlessly composite passes from both RmF and MR, without adjusting parameters for either renderer. Answer (1 of 3): Hi, I work in a very small team (I'm the 3d department) and have recently completed a section of a music video with the new RenderMan and have used it in a handful of print jobs. also in shader development pipeline but mental doeasnt stay too far from that. When it was firstly launched in 1989 the same year RenderMan launched its commercial edition, Mental Ray took the entertainment industry by storm as it was. I'm currently running Maya 2008 and know that MR has had good improvements in quality and efficiency since even Maya 8.5. When I rendered out my ambient occlusion with MR, I was lucky that it actually only took about a minute to render, and matched up perfectly with my RfM beauty pass - even at 1920x1080 resolution. After rendering out my first beauty pass of the night scene with RmF, it was quickly evident that I needed to use MR to create certain passes, such as ambient occlusion and possibly light fog. I have had mixed results with the tesselation of these surfaces with Mental Ray, both in terms of quality and time, but I was very pleased with the renders I received from my bathroom model. V-Ray Next 5.00.21 (CPU only) RenderMan 22.6 Redshift 3.0.67 (GPU farm). Comparing the customer bases of RenderMan and NVIDIA Mental Ray we can see that RenderMan has 59 customers, while NVIDIA Mental Ray has 8 customers.

Renderman vs mental ray software#

It renders both out extremely quickly, and there are never any jagged or sharp facets. Software Mental Ray V-Ray 3.52.02 (CPU only) Arnold (MtoA) 1.4.2.1. One of my personal attractions to RmF is its subpixel tesselation of subdivision and NURBS surfaces. The Eye now is compatible with Mental Ray Shaders, V-Ray Shaders, Renderman and Unreal 4, but is compatible with any render engine, always if the nodes of.






Renderman vs mental ray