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The frogs of legend ff15
The frogs of legend ff15







One last thing about the map screen: I promised we’d talk about the “Forecast.” Okay then! The game barely explains this feature. So much important plot stacked precariously on top of so many glitches? Oh dear. Developers often focus on the final sections last because fewer people see them, which is going to make DDD super-weird, because it’s one of the most heavily back-loaded narratives in the series. DDD was pretty obviously rushed out the door, and the Japanese release required a major bugfix patch, almost unheard of on a Nintendo product at the time and still fairly unusual on the 3DS by the end of the generation! In fact, Nintendo and/or Square’s resistance to patches mean the 3DS game still has numerous glitches (some fixed in the HD release), especially clustered on the final world, where the money seems to have run out.

the frogs of legend ff15

This isn’t the last big mistake we’ll be seeing in DDD.

the frogs of legend ff15

Oh for the KH1 days when the devs could account for the player’s decisions with alternate cutscenes… The Report even lists these worlds in their intended order! That said, I will be playing the worlds in battle level order, even if it’s “incorrect,” but if it’s your first time, you miiiight want to give it a shot. That said, it’s a good thing you can go out of order, because the devs infamously screwed up the story order of the second and third most-difficult worlds in this set, and some players will want to play them in “reverse” order. As a result, it’s easy to clear a world before reaching now-increased target level for the next world – and frankly, I don’t buy that the level targets all that balanced to begin with. One thing to be careful about in DDD is that it’s so easy to move quickly through areas that you won’t necessarily search every corner, and you’ll probably skip a lot of standard fights without even meaning to. It also boosts the grinding if you go back to a world after the fact.

the frogs of legend ff15

Like KH2, DDD worlds list a Combat Level that matches the recommended level for that world, but unlike KH2, the Combat Level of every world rises each time you clear one of the others: this makes it so you can skip a world, come back later, and not feel like you’re steamrolling the entire place. The worlds are arranged devs on a “ Lazy Susan” that you can spin around, and the devs cleverly arranged this first set of spheres to form a Hidden Mickey when viewed from the front.

the frogs of legend ff15

The Sleeping Worlds aren’t shown as planetoids like in other games, but rather as iconography assembled in a sphere (probably meant to be an open Portal, similar to the way we saw Traverse Town in Joshua and Rhyme’s Portal). It’s too bad they didn’t just teleport you straight to the Flick Rush menu, since it would save you a loading screen, but I guess you wouldn’t be able to access the Medal Shop that way? But they could have just added the Medal Shop to the Flick rush menu! The game does offer a fast-travel button on the pause menu to instantly teleport to the Fourth District in Traverse Town to access Flick Rush, which is a nice touch. For what it’s worth, DDD would definitely beat them).

#The frogs of legend ff15 series

Still, without the freedom of movement provided by even KH1’s targeting reticle, it’s probably the weakest world map in the series (CoM and Days’ don’t qualify, as they openly are menus. Which is to say: it is a boring old menu, but looks like a map: pressing up or down has the camera swooshing around the map to a new set of worlds. DDD’s map screen is a sort of balance between a free-roaming map screen and a boring old menu.







The frogs of legend ff15